Slam

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Deoffrey
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Slam

Postby Deoffrey » Wed Feb 25, 2015 10:04 pm

What are your guy's thoughts on slam?
Is it worth speccing into?
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Guuden
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Re: Slam

Postby Guuden » Thu Mar 26, 2015 3:27 pm

No
Themadhatter
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Re: Slam

Postby Themadhatter » Wed Apr 13, 2016 7:29 pm

Improved Slam is actually a terrific talent and what makes 2H fury a viable spec, provided that you know how to use it.

The thing that one has to remember with Slam is that it resets your swing timer. To cut right to the chase, if you're casting it at the wrong time in your swing then you are DECREASING your dps. The correct way to use it is to activate the ability immediately after one of your white damage swings has landed. For someone with high latency, or poor reaction time (maybe another class would be better suited?) a cast timer such as Quartz is useful. The rotation for a 2H fury warrior using Improved Slam would look something like this: White damage > Bloodthirst > White damage > Slam > White damage > Whirlwind > White damage >Slam >White damage >(any filler such as a shout or nothing at all)... repeat. This is of course all rage dependent. If you are raged staved, you would first drop the filler out of your rotation (but don't skip the space, i.e. you do nothing except wait for the next white damage to occur), then Slam, then Whirlwind; you should never have to drop Bloodthirst. Of course all of this is irrelevant because you are undoubtedly using the slowest, highest damage 2H weapon that you can find, and you also have 5 points in Unbridled Wrath to keep your rage bar nice and full.

I hope this reply was useful. 2H fury is a very fun spec to play, and is easier to gear for than duel wielding as you have a much lower hit cap.
Breakums
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Re: Slam

Postby Breakums » Wed Apr 13, 2016 9:42 pm

It was such a shitty talent in vanilla. 5 points to take off .5 seconds left you with a 1 second cast that resets your swing timer and suffers from pushback. This question always comes up when someone gets an untamed blade. You get one? If horde id just go MS and spamstring.
Gengy
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Re: Slam

Postby Gengy » Wed Apr 13, 2016 10:34 pm

Pretty sure Slam is one of those things that seems useful in theory but isn't so hot in practice. Respecs are cheap though so there's no harm in trying it out.
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Betsy
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Re: Slam

Postby Betsy » Mon Apr 25, 2016 12:50 pm

Nomic
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Re: Slam

Postby Nomic » Tue May 10, 2016 4:15 am

Currently Slam is not working properly on this server and, in its current state, can allow warriors to increase their DPS dramatically if used properly.

Normally, casting slam would suspend the swing-timer during the cast phase and reset the swing timer upon completion. This is why it was advised to begin a slam immediately following an auto-attack for maximum benefit to minimize the amount of downtime placed on your auto-hits.

On this server, casting slam DOES NOT suspend the swing-timer during the cast phase but it does still reset the swing timer upon completion. If a warrior is able to "weave" the slams between swings such that the slam finished casting immediately after an auto-swing they will have in effect gained a free slam without taking any time off of their auto-hits. (almost)

example:
swing time = 3.0s
slam cast time = 1.5s

Let's say a warrior begins combat by charging a monster and immediately auto-attacking it. From here, time = 0.0s
At 1.6s the warrior begins to cast slam.
At 3.0s the next auto-attack will complete, with 0.1s left on the cast timer for slam.
At 3.1s the slam will now complete and reset the swing timer.

So the warrior has gained a slam at the cost of 0.1s on their swing timer as opposed to a full 1 or 1.5 seconds, depending on talents (if perfectly executed).
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Betsy
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Re: Slam

Postby Betsy » Tue May 10, 2016 10:10 am

"Let's say a warrior begins combat by charging a monster and immediately auto-attacking it. From here, time = 0.0s
At 1.6s the warrior begins to cast slam.
At 3.0s the next auto-attack will complete, with 0.1s left on the cast timer for slam.
At 3.1s the slam will now complete and reset the swing timer.

So the warrior has gained a slam at the cost of 0.1s on their swing timer as opposed to a full 1 or 1.5 seconds, depending on talents (if perfectly executed)."

That's not at all how it works:
First attack atfet charge is 0.00
At 1.6s the warrior begins to cast slam,
At 3.1s the slam completes, the attack doesn't go through, the swing timer is reset,
The next attack comes at 6.1s.

The only way to abuse it is to spam two slams into a swing, effectively doing two hits in the time you'd complete one, which is what slam should be doing in the first place. What you're describing is the Feenix bug.
Proove me wrong, tape and upload it so we can see.
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bikeflexxer
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Re: Slam

Postby bikeflexxer » Tue May 10, 2016 2:50 pm

a while ago, we had a discussion about a 'deep wound free' spec --> since (impale). reason was the bleeding choking up the debuff slots in raids. (bosses)

aim was to max out dps without having the impale talent.

after spec testing, speccing a 5/5 slam (and a full fury spec) seemed only reasonable with dualwielding. AND in raids it performed equally dps wise (against an impale fury spec).

taking/using 5/5 slam would only make sense if pve orientated and correct gear
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Betsy
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Re: Slam

Postby Betsy » Tue May 10, 2016 6:00 pm

Important to note the 1.5GCD.
ImpSlam goes to 1.0 and remains unspammable due to the GCD.

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