Hotfix - 2016-06-21

We will inform you here about pending ingame changes and announce patchdays.

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Muggle
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Hotfix - 2016-06-21

Postby Muggle » Mon Jun 20, 2016 5:11 pm

We'll apply a hotpatch with several fixes for AQ. We thank you guys for all the proper bug reports.

Please clear your game cache (delete the WDB folder) to prevent issues!

Thanks to the devs for their good work :)

=======================================================================
Patch notes:

Spells
- Plague(both AQ20 and AQ40) - shouldn't target totems
- Meteor(both AQ20 and AQ40) - shouldn't target totems

AQ20
General
- corrected which bosses are immune to taunt

Trash
- General, increased aggro range

Rajaxx
- Waves shouldn't respawn

Moam
- shouldn't drain mana from as many players
- Adds that spawn during moam should now aggro on players
- Corrected immunities for the adds

Ossirian
- Crystal lists should now be cleared on reset. Preventing additional crystals from popping up.


AQ40

General
- Legendary AQ mount should work correctly now.

Trash
- General, increased aggro range
- Vekniss wasp - itch should now work
- Vekniss stinger - added missing spells
- Warder and nullifier packs - linked
- Obsidian Eradicator + Nullifier - corrected mana drain counter on aggro
- added missing dig animation for mobs in the gauntlet

Skeram
- should now have cast time on arcane explosion
- he and his adds should now stop briefly after teleport

Bug Trio
- fixed loot bug
- adjusted speed
- the corpse they eat should now properly despawn

Sartura
- should now correctly drop threat and no longer sometimes stop doing autoattack
- added missing spell
- increased aggro range

Fankriss
- should make him target players only and never have bad target
- spawn of fankriss lowered enrage timer
- should spawn bugs from all caves when a player is teleported
- corrected add spawning mechanic

Viscidus
- should no longer prevent players from entering the raid after a wipe or reset

Twins
- Veklor - shouldn't move unless the target is over 20yrds or below 5
- Vek'nilash - shouldn't be immune to holy damage
- Bugs shouldn't respawn hostile
- should now briefly stop moving after teleport
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Nick
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Re: Hotfix - soonish

Postby Nick » Mon Jun 20, 2016 5:17 pm

Holy **** that was a quick emergency fix :thumbsup:
Nickje, the hunting cow
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Zaakir
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Re: Hotfix - soonish

Postby Zaakir » Mon Jun 20, 2016 5:30 pm

Looks good! :party:
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Bazinni
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Re: Hotfix - soonish

Postby Bazinni » Mon Jun 20, 2016 5:37 pm

a step in the right direction.....please fix Emp Veklor switching between mellee and casting.... should only be casting, it breaks the encounter.
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Kainnee
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Re: Hotfix - soonish

Postby Kainnee » Mon Jun 20, 2016 5:43 pm

Thanks guys, would be good to have the patch up before the next weekend so we can further test stuff.

I also want to apologise for my harsh tone here on the forum and ingame, I still appreciate everything you do. I'm just super salty right now.
aka Zerkee on Horde.
Drklng
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Re: Hotfix - soonish

Postby Drklng » Mon Jun 20, 2016 9:18 pm

I beg and plead to try and get a deep wounds and fireball DoT fix to lowest priority debuff in the hotfix.

viewtopic.php?f=3&t=792

Thank you for all your hard work!
chanknspank
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Re: Hotfix - soonish

Postby chanknspank » Tue Jun 21, 2016 8:32 pm

CHANK VERY EXCITE!!
Bloodbane
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Re: Hotfix - 2016-06-21

Postby Bloodbane » Tue Jun 21, 2016 8:46 pm

Wauw, nice fast bug fixing! Thanks for the speedy patching muggle & rebirth dev's/team!
Kurgette
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Re: Hotfix - 2016-06-21

Postby Kurgette » Tue Jun 21, 2016 9:03 pm

Is this happening right now? I'm having trouble connecting to the server.
chanknspank
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Re: Hotfix - 2016-06-21

Postby chanknspank » Tue Jun 21, 2016 9:04 pm


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