Mage issues

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Kainnee
Voice of Baron Rivendare
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Re: Mage issues

Postby Kainnee » Sun Jun 19, 2016 1:42 pm

Bug: New issues with Ignite - debuff stacking

The talent doesn't seem to have the right overwriting protection versus other debuffs. The Ignite debuff gets kicked constantly by other small debuffs like Deep Wounds or the Fireball DoT effect. In old retail videos, like you can clearly see that once the debuff is up it's staying up until it runs out, no matter how many Fireballs or Deep Wounds are thrown against it. New Fireballs and Deep Wounds only replace other Fireballs or Deep Wounds. Ignite only seems to get kicked off by other "main-debuffs", like Curses or cast DoTs like Serpent Sting, Shadow Word: Pain or Corruption, as you can see in this video.

On Rebirth this means that in a guild without the tightest debuff control, Ignite as the core firemage mechanic is completly broken and useless in a 40 man raid environment.
aka Zerkee on Horde.
Drklng
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Re: Mage issues

Postby Drklng » Sun Jun 19, 2016 10:08 pm

To add on to what Zerkee reported:

viewtopic.php?f=3&t=792

This is a major issue to all mages who were hoping to go fire spec in the new content.
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Monroe
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Re: Mage issues

Postby Monroe » Mon Jun 20, 2016 7:55 am

Monroe 60 Undead Mage <MONROE>
Hotlineblink 60 Gnome Mage <TEAM ALIEN>
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Kainnee
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Re: Mage issues

Postby Kainnee » Sat Jun 25, 2016 1:25 pm

aka Zerkee on Horde.
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Judgement
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Re: Mage issues

Postby Judgement » Sat Jun 25, 2016 8:19 pm

This is not discussion thread, solely for concise, fully fledged bug reports. Open a thread on your class specific thread.

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